It usually does so in a relatively undramatic manner - adding a few Is quite low-key in its changes Where SCS Mage do something stupid like cast repeated spells at someone immune Its targeting is very careful - hopefully you'll almost never see a Its main focus is on getting creatures to do as muchĪs they possibly can with their existing abilities. Muck around rather little with the core powers of creatures,Īnd hardly at all with their abilities, resistances, saving throwsĪnd the like. The difficulty of each individual component may be set in Enhanced-Edition games via a new control on the Gameplay page, or on non-Enhanced games by a new special ability granted to your character in either case this overrides the difficulty slider for that component. At the lowest settings, SCS is about as difficulty as the unmodded game on Core difficulty at Improved and Higher then enemies will behave much more intelligently at higher difficulties, the enemies make more systematic use of their powers, and occasionally gain ability boosts. Has five difficulty settings (Basic, Improved, Tactical, Hardcore, and Insane) and the great majority of enemies are affected by the slider. Is highly sensitive to the difficulty slider. Powers from creatures in the vanilla game occasionally, though I haven'tĭone so systematically.) However, "fair" is sometimes in the eye of the beholder, so please do read the component descriptions if this is important to you! Mages don't randomly get uninterruptible spells, improvedĬasting time, free Alacrity, or the like. Liches' ability to see through invisibility, etc!) This is probably To the player (other than obvious things like dragons' breath weapons, Opponents fight by the rules and don't use powers denied (I don't want to suggest that all of these are automaticallyĪdvantages: there are lots of different styles of play, and different modsįit different people.) Some more thoughts of mine on how to assess tactical It's probably simplest to describe the distinctive features of SCS. Since there are a lot of tactics mods out there, of very different styles, The idea throughout is to make combat more challenging, interesting, and most importantly immersive and realistic, insofar as that can be done with a 1990s-vintage game engine - I focus on trying to get enemies to use their abilities intelligently and effectively, and in the harder parts on making moderate changes to their powers and spells, rather than the brute-force method of increasing hit-rolls, saving throws and the like. It further offers a large number of tailored components that modify individual set-piece encounters at various points throughout the two games. It carries out a fairly systematic restructing of the games' core artificial intelligence, affecting spell and proficiency choices, kits, high-level abilities, and most importantly enemy AI scripting, with a full install rewriting the AI of practically every creature in the game, though in most cases without significantly affecting their core abilities. Sword Coast Stratagems contains many optional tweaks to various aspects of gameplay, but at its core it is a tactical/AI mod. It is not compatible with the original BG1, or with the original BG2 without Throne of Bhaal, or with the original Icewind Dale. As of version 35, it also has (experimental, limited) support for Icewind Dale: Enhanced Edition. It is compatible with the Enhanced Editions of Baldur's Gate I and II, the original edition of Baldur's Gate II with the Throne of Bhaal extension, with the "EasyTUTU" conversion of Baldur's Gate to the Baldur's Gate II engine, and with the 'Baldur's Gate Trilogy' and 'Enhanced Edition Trilogy' combinations of the two games. Sword Coast Stratagems is a collection of mini-mods for Baldur's Gate series of games. At higher difficulty settings, you should notice enemies behaving much more intelligently and realistically. On the lowest difficulty settings, SCS mildly improves the intelligence and immersiveness of the game's enemy AI (and makes full use of the Icewind Dale spell system or the Spell Revisions spell system, if you have them installed). ) adds about 90 optional components to Baldur's Gate: Enhanced Edition (including Siege of Dragonspear), Baldur's Gate II: Enhanced Edition, Baldur's Gate Trilogy, Icewind Dale: Enhanced Edition, Baldur's Gate II: Throne of Bhaal, Baldur's Gate Trilogy, and Baldur's Gate 1 TUTU, mostly focusedĮncounter difficulties, but also including a number of cosmetic and ease-of-useĬomponents, tweaks to abilities, new and modified spells, and a full implementation of the Icewind Dale spell system in Baldur's Gate. Platforms: Windows, Linux (Enhanced Edition only), Mac OS X (Enhanced Edition only) Languages: English, French, German, Italian, Polish, and Russian
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